Game Board
Game Cups
State Cup | Presidential Cup | Supreme Court Cup | Congressional Cup
Game Rules
The Presidential Legacy System
First player or team to 2 Legacy Points wins the game
Level 1: Win the Presidency – Both players or teams compete to secure a majority of the Electoral College. The first to reach 270 of the 538 Electoral Votes wins the election, becomes President, and earns 1 Legacy Point.
Level 2: Build a Legislative Legacy – Both players or teams act as Acting President, though only one won Level 1. First to the equivalent of 5 Federal Laws earns 1 Legacy Point.
Level 3: Historic Reelection Campaign – A tiebreaker if needed. Roll 7-7-6 (1776) and win all 538 Electoral Votes to become a Unifier President, earn 1 Legacy Point, and win the game.
Level 1: Win the Presidency
States and District Cup (51)– Win Electoral Votes
A single ball landed in a State Cup secures that state’s electoral votes.
Cover the State Cup with your team’s color to show control.
Move your piece forward the number of Electoral Votes on the track.
First to 270 electoral votes wins 1 legacy point
Level 2: Build a Legislative Legacy
Congressional Cups (4) – Propose Federal Laws
Propose a Federal Law
Step 1: Pass the Bill in the House or Senate
Land in Congressional Cup. Roll 2 dice for a House or Senate vote. Passes with a 51% majority by rolling 2-7.
Step 2: Pass the Bill in the remaining chamber (House or Senate)
Land in Congressional Cup. Roll 2 dice for a House or Senate vote. Passes with a 51% majority by rolling 2-7.
If the vote fails, the bill is removed.
Step 3: President Signs the Bill
Land in the President’s Cup and choose to sign the bill into law.
First to the equivalent of 5 Federal Laws wins 1 legacy point
Two Congressional Cups in Same Turn – Special Action
Option A: Propose a Federal Law
Roll 2 dice for each chamber.
Roll 2–7 in both chambers to pass the law.
Option B: Propose a Constitutional Amendment
Step 1: Congressional Approval – The amendment must pass both the House and Senate with a two-thirds majority vote.
Roll 2 dice. Roll 2, 6, or 7 to pass the amendment through congress.
Step 2: State Ratification
Land in a Congressional Cup again to send the amendment to the states for vote. Roll 2 dice. Roll a 2 or 7 for 38 of 50 states to ratify the amendment. If ratification fails, the amendment is removed completely.
First to the equivalent of 5 Federal Laws wins 1 legacy point
President Cups (3) – Veto and Sign Bills
Option A: Veto an Opponent's Federal Bill
Veto an opponent’s bill passed by the House and Senate.
Opponent may roll 2, 6, or 7 to override the veto (2/3 vote in both chambers).
Success = The bill is signed and enacted.
Fail = The federal law is removed from the board.
Option B: Sign an Executive Order
Sign an Executive Order into law
3 Executive Orders = 1 Federal Law
Option C: Sign Bill into Federal Law
If your bill passed the House and Senate, sign it into law. Fill the President box and add a Federal Law to your team.
Supreme Court Cups (5)– Judicial Review
Declare whether you are reviewing an opponent's Federal Law or Executive Order.
Roll 2 dice. If you roll snake eyes (1:1), the Supreme Court rules the law unconstitutional. The law or Executive Order is removed from the board.
Constitutional Amendments cannot be overturned.
Level 3: Historic Reelection Campaign
President Cups (3) – Become A Unifier President
Unifier President Tiebreaker
Land in the President’s Cup. Roll two 7s and one 6 over future turns.
Complete 1776 to become a Unifier President and win the tiebreaker.